
Krenko

Krenko, Mob Boss
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Make a large army, either swarm board or use entering goblins to deal damage
Decklist
Commander1
- 1

Krenko, Mob Boss
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Creatures31
- 1

Battle Cry Goblin
Creature — Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
- 1

Beetleback Chief
Creature — Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
- 1

Burnished Hart
Artifact Creature — Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
- 1

Draconautics Engineer
Creature — Goblin Artificer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
- 1

Fanatical Firebrand
Creature — Goblin Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
- 1

Frenzied Goblin
Creature — Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
- 1

Goblin Arsonist
Creature — Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.
- 1

Goblin Boarders
Creature — Goblin Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
- 1

Goblin Chieftain
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
- 1

Goblin Goliath
Creature — Goblin Mutant
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
- 1

Goblin Instigator
Creature — Goblin Rogue
When this creature enters, create a 1/1 red Goblin creature token.
- 1

Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
- 1

Goblin Matron
Creature — Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
- 1

Goblin Smuggler
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
- 1

Goblin Surveyor
Creature — Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.
- 1

Goblin Trailblazer
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
- 1

Goblin Warchief
Creature — Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
- 1

Gristle Glutton
Creature — Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
- 1

Krenko, Tin Street Kingpin
Legendary Creature — Goblin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
- 1

Mogg Flunkies
Creature — Goblin
This creature can't attack or block alone.
- 1

Purphoros, God of the Forge
Legendary Enchantment Creature — God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
- 1

Reckless Lackey
Creature — Goblin Pirate
First strike, haste {2}{R}, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
- 1

Relic Robber
Creature — Goblin Rogue
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
- 1

Rummaging Goblin
Creature — Goblin Rogue
{T}, Discard a card: Draw a card.
- 1

Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add {R}.
- 1

Skoa, Embermage
Legendary Creature — Goblin Wizard
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
- 1

Sourbread Auntie
Creature — Goblin Warrior
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
- 1

Volley Veteran
Creature — Goblin Warrior
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
- 1

Warren Torchmaster
Creature — Goblin Warrior
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)
- 1

Weaselback Redcap
Creature — Goblin Knight
{1}{R}: This creature gets +2/+0 until end of turn.
- 1

Witty Roastmaster
Creature — Devil Citizen
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Instants7
- 1

Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
- 1

Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
- 1

Goblin Surprise
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
- 1

How to Start a Riot
Instant — Lesson
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
- 1

Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
- 1

Open Fire
Instant
Open Fire deals 3 damage to any target.
- 1

Return the Favor
Instant
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Sorceries7
- 1

Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
- 1

Burn at the Stake
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
- 1

Goblin Negotiation
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
- 1

Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
- 1

Light Up the Stage
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
- 1

Sozin's Comet
Sorcery
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
- 1

Waltz of Rage
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Artifacts14
- 1

Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
- 1

Basilisk Collar
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
- 1

Dawn-Blessed Pennant
Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. {2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
- 1

Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
- 1

Gilded Lotus
Artifact
{T}: Add three mana of any one color.
- 1

Heraldic Banner
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
- 1

Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
- 1

Mind Stone
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
- 1

Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
- 1

Sol Ring
Artifact
{T}: Add {C}{C}.
- 1

Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
- 1

Thornbite Staff
Kindred Artifact — Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}
- 1

Umbral Mantle
Artifact — Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
- 1

White Lotus Tile
Artifact
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Enchantments4
- 1

Collective Inferno
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.
- 1

Goblin Bombardment
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
- 1

Impact Tremors
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
- 1

Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Lands35
- 1

Eroded Canyon
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
- 31

Mountain
Basic Land — Mountain
({T}: Add {R}.)
- 1

Rocky Roads
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
- 1

Soulstone Sanctuary
Land
{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
- 1

Thriving Bluff
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Other1
- 1
Ojer Axonil, Deepest Might
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